Jul 02, 2005, 01:44 AM // 01:44
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#101
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Site Contributor
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About strength not being too good, is everyone forgetting that it's the home of the Battle Rage elite?
Dear god, noone's mentioned it yet. 4 adren cost, 25% speed boost and double adrenaline! It lasts 17 seconds and you lose all adren after, but nothing's stopping you from reactivating it before it runs out. It's like a permanent double adrenaline and 25% speed boost. When people run, all the better. All your hits will be critical and you won't be finding it hard to keep up with them.
I find it works great on a knockdown warrior, since hammer skills require a lot of adrenaline. This charges up your 6 adren skills in 3 hits. Nothing like hitting a dying, fleeing enemy with a critical hit knockdown, then slapping an aftershock down.
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Jul 02, 2005, 04:33 PM // 16:33
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#102
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Ascalonian Squire
Join Date: Jun 2005
Guild: Defenders of Serious Buisness
Profession: W/Mo
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Any warrior using healing attriubute over like 2-3. is not a warrior. you are a waste of time and space
Warrior/Mo Pve
14(+3, +1 hat)-sword
10-protection
9(w/ minor)-str
8(w/ minor)-tactics
Galrath Slash
Sever Artery
Gash
Final Thrust
Watch yourself
For Great Justice
Shield of Regen (elite)
Vital Blessing
For the pvp build, switch protection to smiting. throw on strength of honor. Do NOT use judges insight(lasts 15 secodns with a 2 second cast time). Use either hundred blades of Shield of Judgement (cannot say enough about this enchantment. throw it on ur monk and enjoy).
Last edited by Doof; Jul 02, 2005 at 04:54 PM // 16:54..
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Jul 03, 2005, 06:28 PM // 18:28
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#104
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Ascalonian Squire
Join Date: Jun 2005
Guild: The Dead Rabbits
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Try this one
13 Sword +1rune
14 Strength +2 rune/helm
sever artery-bleed
gash-deep wound
final thrust-mass dmg <50%
savage slash-disrupt
galrrath slash-good dmg attack
hamstring-cripple
battle rage-dbl adr, 25% faster movement, you can cycle trough this only cost 4adr to use and no cast or cool down time
ressurect-brings back to life
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Jul 06, 2005, 08:53 PM // 20:53
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#105
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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For the ViM stacker, wouldn't it be more logical to use sword then axe? You would only have 2 condition adrenaline moves, which are cheaper then the axe counterpart, and since you have bucketloads of mana, you can afford to use hamstring. Secondly, frenzy may be better overall, but in 4s, your still going to get targetted if someone sees you use it, I'd recommend pure strike or seeking blade for the arena since safe damage which is supported by your ViM is better, and it can penetrate through blockers/evaders.
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Jul 08, 2005, 09:30 AM // 09:30
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#106
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: n/a
Profession: W/Mo
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i need a W/Mo
wif axe and i in PVE any want know how or alrdy got ppl post b4 can u pls just high light the website here
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Jul 10, 2005, 06:15 AM // 06:15
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#107
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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I was looking at the PvE Knockdown-Aftershock Build. Is there any reason that it cant be used as a good PvP build?
Or, if it can be used for PvP with a few tweaks, I'd appreciate it very much if anyone could suggest a good PvP Knowndown-Aftershock build.
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Jul 11, 2005, 06:19 AM // 06:19
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#108
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Ascalonian Squire
Join Date: Jul 2005
Location: Mi
Guild: Lands of Fantasy
Profession: W/E
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I use a W/E that runs the sever artery/gash combo and combines it with fire magic for immolate and Victory is Mine. I can usually keep myself alive with that even if out monk isn't paying attention to me. I also use final thrust because the damage is amazing after they are below 50% health. I run conjure flame for added damage, and I use a max damage Fiery Dragon sword of fortitude. I can't remember my stats too well, but I know I have a 12 in swordsmanship, and 12 in strength. I use a max armor strength sheild. So far, the only problems I've had is when I get swamped by every monster and the monk just can't do enough, even between ViM and healing spells the monk uses. He's solid, but I'm waiting on getting more elite skills to see which work better.
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Jul 11, 2005, 12:56 PM // 12:56
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#109
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Pre-Searing Cadet
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Hello, im pretty new. And now i have a warrior level 5. I am not sure what secondary proffession im gonna choose, so i would like to get help with that and if you can help me with a good build.
I know that i want to use Sword+Shield and ive been thinking about either W/Mo or W/E
I wanna be able to tank, but i also want to be able to deal damage (i wanna use sword) I want a build that is good for both PVE AND PVP.
Can you guys give me tips?
Strength
12 (11+1)
Swordsmanship
12 (10+2)
Fire Magic
10
Points Spent
199
Points Unspent
1
Victory is Mine! {E}
Sprint
Gash
Sever Artery
Frenzy
Hundred Blades
Conjure Flame
Immolate
Do you think this build is good for what im looking for?
Last edited by cezkeff; Jul 11, 2005 at 01:00 PM // 13:00..
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Jul 13, 2005, 03:30 PM // 15:30
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#110
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Ascalonian Squire
Join Date: Jun 2005
Guild: Defenders of Serious Buisness
Profession: W/Mo
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Quote:
Originally Posted by cezkeff
Hello, im pretty new. And now i have a warrior level 5. I am not sure what secondary proffession im gonna choose, so i would like to get help with that and if you can help me with a good build.
I know that i want to use Sword+Shield and ive been thinking about either W/Mo or W/E
I wanna be able to tank, but i also want to be able to deal damage (i wanna use sword) I want a build that is good for both PVE AND PVP.
Can you guys give me tips?
Strength
12 (11+1)
Swordsmanship
12 (10+2)
Fire Magic
10
Points Spent
199
Points Unspent
1
Victory is Mine! {E}
Sprint
Gash
Sever Artery
Frenzy
Hundred Blades
Conjure Flame
Immolate
Do you think this build is good for what im looking for?
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First off Hundred blades and victory is mine are both elite skills, so i would drop victory is mine.
Hundred blades is an okay elite skill, you'll need a zealous mod on your sword to maintain its effectiveness, i would drop conjur flame and immolate. Your spreading yourself too wide on concept, good attribute point distribution tho. W/E are usually more reserved to Hammer wars using knockdowns.
i would start out as a w/mo for pve. There is no warrior build that is good for pvp AND pve, there are changes that need to be made, most warriors should be self sufficent for pve, and dependant in pvp. Remember that warrior energy is a no go for most things, so base yourself around adren.
Galrath slash, sever artery, gash, final thrust are 4 skills you need to have in your line up. You "shouldnt" be getting attacked much in pvp, so frenzy would be fine. but you will be, it always happens, and taking double damage is never a good idea .
honesty, W/Mo is a horrible idea for pvp. The arena is moving towards alot of enchantment stripping, so being a warrior with stregth of honor on is a noble idea, but wont last you long on the field, and recasting your enchantment is mostlikly not a choice.
The idea of a good warrior is to get into the fight and just go, you dont want to be pausing to cast spells or enchantments, in that 2-3 second time it takes to cast, ur target is back at full health or is running.
This is my build im working on for PvP
W/R
Stregnth-10 (+1)-11
Swordsmanship-11 (+4) -15
Beastmastery-10
Sup Vigor
15-22 15% while health over 50% zealous sword of fortitude
16ar Str Shield, +45 -2 while health over 50%
1.Hundred Blades
2.Galrath Slash
3.Sever
4.Gash
5.Final Thrust
6.Tiger Fury
7.For Great Justice!
8.Apply Psn
This will give your foe a degen of 7, with psn and bleeding.
Tigers fury will last about 9 seconds i believe, which will make regaining your energy with the zealous mod very easy, and hitting once with hundred blades will mostlikely regain ur energy lost. The faster attack also builds your adren faster and paired with fgj, you can spam galrath and gash, and then finnish em off with final, which should deal around 120-150 dmg. This build is open for scruinty and i welcome it
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Jul 14, 2005, 01:49 PM // 13:49
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#111
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Krytan Explorer
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Quote:
how does hamstring help out your team? "oh yes, now the warriors can swarm this guy!" uhh..
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Yes exactly. Crippled targets are FAR easier to focus fire on. If he runs, you might be able to catch him with sprint, but now the air elems can't spike him, the messers can't mes him, and the necros can't degen him. If he's smart he's not just running out of your range but your teams as well.
Hamstring the called and your team will thank you for it.
Heck, just yesterday my mesmer was the first called target for a 3 air ele/ 1 monk team. As soon as I realised this I ran away from them, kept in range of my monk and was able to stay alive becuase of it. The whole time I thought to myself: "Now if that was a 2 elem team with a hamstringing warrior... I would've been totally screwed."
Last edited by QuixotesGhost; Jul 14, 2005 at 01:59 PM // 13:59..
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Jul 14, 2005, 09:38 PM // 21:38
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#112
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Ascalonian Squire
Join Date: Jun 2005
Guild: Defenders of Serious Buisness
Profession: W/Mo
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Hamstring isnt worth it tho, 10 energy attack. maybe in 4v4 it'd be worth it, but in tombs, if ur target runs away from you, theyre dead anyways, usually its better for the opponent just to stay put and take the dmg, by them running it screws over their ele aoe'rs because they cant hit the guy following their ally. leave criple to rangers, thats their job. end of story
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Jul 14, 2005, 10:18 PM // 22:18
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#113
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Krytan Explorer
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Quote:
Originally Posted by Doof
Hamstring isnt worth it tho, 10 energy attack. maybe in 4v4 it'd be worth it, but in tombs, if ur target runs away from you, theyre dead anyways, usually its better for the opponent just to stay put and take the dmg, by them running it screws over their ele aoe'rs because they cant hit the guy following their ally. leave criple to rangers, thats their job. end of story
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Okay, that didn't make any sense. First you say that cripple is worthless becuase noone smart ever runs. Then you say that crippling is the rangers job.
If snares are useless then why do rangers cripple??
Last edited by QuixotesGhost; Jul 14, 2005 at 10:28 PM // 22:28..
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Jul 15, 2005, 03:17 AM // 03:17
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#114
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Ascalonian Squire
Join Date: Jun 2005
Guild: Defenders of Serious Buisness
Profession: W/Mo
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for a warrior to cripple i mean, i shoulda been more clear about that. all im saying is that as a warrior, cripple should be ur last priority, right with self healing. if u have an empty spot bring savage slash, tho you should be able to fill ur line with attacks and shouts too keep u busy
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Jul 15, 2005, 10:29 AM // 10:29
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#115
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Frost Gate Guardian
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K, I got sick of being a plain tank and decided to mess around with
My secondary proffession.
So I have tested most possibilities; Warrior/monk, Warrior/mesmer
and Warrior/elementalist. I did love the healing and the defensiveness
of the Wa/Mo. It was the best for solo monster runs. he could
keep himself alive with no healer or anything. I used to use
Mending, live vicariously and had a vampiric weapon. live vicariously
and the vampiric, together heal me 11 + 3 on every hit and
the mending added an extra 3 on top of that.
The Warrior Mesmer, Well....... its ..... ok. I died more then i
would of liked. the offensiveness of it is fairly high but there
is no such thing as defences. the main problem is that since
the wa/me primary skill becomes Illusionnary weaponry and its
an elite. I could not use gladiator's defence or some axe elite
like cleave or eviscarate. and it also made me pretty limited
since my strength attribute was no longer usefull and all my
axe skills didnt work with illusionnary weapon.
(not a recommended combo - I would suggest doing Mesmer/warrior instead )
K and now for the Warrior Elementalist. He He, dmg you want some
heres some..... AND LOTS OF IT. well ok its not a nuker since
you are still a warrior, but its good to kill anything including
warriors very easely. Its not so good for solo monster runs though
because you should always have a healer at your back. but in
HoH and PvP......... hack hack dead, next, hack hack dead, next.....
or almost like that... anyways, i've always been a big fan of Gladiator's Defence.
well in the case of Wa/Ele, Gladiator's Defence is a requirement.
Its a good dmg skill, but it is primary since you have no monkish
healing and only rely on healing signet. having a few more defencive skills
could be useful as well, so you dont die quickly. now for the
damage. you got the weapon damage + the cold damage ( which
in my case is an extra 13 dmg ) on every hit. Also you normaly
have the extra 25 or so dmg from gladiator's defence, and i also
use so of the faster pace AOE ice spells to slow all the warriors
near me by 66%. Main Reminder; ice dmg or any elemental dmg
as a better armor penetration then physical dmg. which makes
the dmg always pretty.
as for defence. i like using armor of frost ( adds +40 armor )
and watch yourself ( adds another +20 armor ). its makes
other warrior do almost no dmg..... ( i was getting things like
-1 , -2, -1, -1 , -0, -0. ) it was amusing.
here are my equipt skills ( some of which i switch often )
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Jul 24, 2005, 04:17 PM // 16:17
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#116
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Academy Page
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For your Warrior/Mesmer experiment, didn't you equip any defensive stances like Bonetti's, Defensive, or Wary? Or, if they stack, any of the preceeding three and Distortion for an extra +25% and more energy regen?
Or was a lack of energy overall the deciding factor?
PS: Do other Warrior weapon skills work at all, while using IW, even if it's a simple subsitution of the weapon skill benefit over the IW damage, or do they just not work because you're not actually hitting anything?
Last edited by Pippy Bloodstocking; Jul 24, 2005 at 04:19 PM // 16:19..
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Jul 24, 2005, 06:43 PM // 18:43
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#117
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Quote:
Originally Posted by Doof
all im saying is that as a warrior, cripple should be ur last priority, right with self healing.
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Wrong.
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Jul 24, 2005, 11:37 PM // 23:37
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#118
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Wilds Pathfinder
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Quote:
Originally Posted by Doof
for a warrior to cripple i mean, i shoulda been more clear about that. all im saying is that as a warrior, cripple should be ur last priority, right with self healing. if u have an empty spot bring savage slash, tho you should be able to fill ur line with attacks and shouts too keep u busy
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What good are attacks if you can't reach the target?
Personally, I like Bull's Strike the best, but Hamstring is a solid skill too.
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Jul 25, 2005, 02:46 PM // 14:46
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#119
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Krytan Explorer
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Quote:
Originally Posted by Master Oria
The Warrior Mesmer, Well....... its ..... ok. I died more then i
would of liked. the offensiveness of it is fairly high but there
is no such thing as defences. the main problem is that since
the wa/me primary skill becomes Illusionnary weaponry and its
an elite. I could not use gladiator's defence or some axe elite
like cleave or eviscarate. and it also made me pretty limited
since my strength attribute was no longer usefull and all my
axe skills didnt work with illusionnary weapon.
(not a recommended combo - I would suggest doing Mesmer/warrior instead )
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Personally I'm kinda puzzled why W/Me always seem to go Illusion. In my experience, Domination is where it's at. Remeber, preventing your target from healing is a form of offense, too.
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Jul 25, 2005, 09:08 PM // 21:08
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#120
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Academy Page
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The things about Warrior/Mesmers and DOmination is that Warriors don't get a whole lot of energy. Sure, if you persevere enough to get Gladiator's, then you're not in so much of a pickle. Also, the attractive Illusionary Weaponry is a lure to the Illusionist side: Who doesn't want to do a consistant 30+ damage, armor notwithstanding, to a given target? There's no damage range there, just one number subject to armor.Also, there are the nifty skills like Clumsiness, Arcane Conundrum and Ethereal Burden.
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